Tokyo xtreme racer zero tokyo pc download
There's no two-player mode, because the poly counts in the cars were too high to run a split screen with a decent framerate, so Genki dropped it. Sucks in theory, but racing against a friend for short, sharp bursts of time wasn't so hot to begin with. The sense of speed is amazing once you've bought the better cars, and the framerate is fps swift. One question though--why do all these Japanese cars have California plates?
What's the deal with the California license plates in a racing game based in Tokyo? Little weird. I wish they'd tighten up the handling in these games, too. The skatey feeling you get when diving into a tight turn just doesn't seem right. The further the distance between the leading car and the trailing car, the faster the SP meter depletes. That means that if the race is close with lots of lead changes, it could go on for up to three minutes but if one car crashes right in the beginning, the race could be over in 30 seconds.
I thought this was a really neat twist on racing and added a touch of life to the standard racer. Another cool part of this game is the ability to customize your car. As you race, you accumulate money from the other racers and you can use this money to purchase upgrades to your car.
Eventually you can buy a whole new car if you choose. In the intro, I mentioned that it has customization on the level of Gran Turismo. While that might be a bit of a stretch, it is not too far off.
You can upgrade everything from your engine to your muffler to your aerodynamics package. You can also make adjustments to steering, breaking, shocks, transmission ratio and more. As you build your car, more options become available to you. This alone is the sole factor for longevity of this title. The last thing I want to say about this game before I get into what I did not like about it is that the Dreamcast controller lends itself perfectly to racing games.
It is very natural and comfortable-feeling and I was able to pick this game up and start playing without any hesitation or learning curve. Also along the line of control, they did a great job of making the cars control realistically. I was pretty impressed. Unfortunately, all is not well in Tokyo. First, the innovating part of this game actually becomes a bit of an annoyance after a while. The races can end so quickly that you will feel cheated. There are occasions that the races will extend out, but for the most part, they are over in around one to two minutes.
The cars take absolutely no damage from anything in the game -- no tire blowouts while scraping a wall, no scratches on the paint, no dented fenders. All that a collision does is slow you down, although usually not by much. I had cases where a full-speed head-on collision with a wall didn't even slow me enough to cause me to lose the race. With all the cash you have to spend on tricking out your cars, the lack of a need to repair damage after racing blew a big hole in the realism for me.
I also found the vibration effects to be pretty cheesy. The game gives as much effect for going over a seam in the concrete as it does for bumping other cars or slamming into walls at top speed. Often I wouldn't get any vibration at all in cases where I should. After playing through a dozen or so races I shut off the effects -- they just were too annoying.
Also unimpressive is the two player racing mode. While it is fun to take on a live opponent, the game removes all non-combatant traffic from the road during head-to-head play. This takes away a lot of the challenge of dodging traffic that makes the single player game fun, leaving a race that is almost entirely decided by the vehicles and options the players have selected.
This is where Tokyo Xtreme Racer Zero really shines. As stunning as the Dreamcast version of the game was, the PS2 version is even better. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
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